Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 19, 2009, 07:51 AM // 07:51   #241
Wilds Pathfinder
 
HuntMaster Avatar's Avatar
 
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
Advertisement

Disable Ads
Default

It all seems very complicated and confusing to a warrior like myself. But I'm very happy about the buff to ritualists. I'v been waiting to play mine. But now I'm right back in the boat I was in before! Do I get rid of my paragon for an assassin? Do I get rid of my ranger for a mesmer?

DOH!!!!

I think I'm gonna just break down and buy two more character slots so I can enjoy each friggin profession.

No more constant KD with assassins now? Hope not. Tired of running an anti KD build, they're boring.
HuntMaster Avatar is offline   Reply With Quote
Old Jun 19, 2009, 07:59 AM // 07:59   #242
Academy Page
 
Join Date: Jan 2008
Profession: Me/
Default

however.... i honestly cant agree with the change to CoP. if it truly was that powerful tie it to FC as it should have been in the first place and as it is with other skills of the type.. this was a truly bad move imo
lustnlood is offline   Reply With Quote
Old Jun 19, 2009, 08:00 AM // 08:00   #243
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

Quote:
Originally Posted by upier View Post


Guess which class I like?
Definitely a Necro in Drum modus

Must say, I'm not a real big fan of al those skill updates true time.
but this one has some good ones. The only thing Ill think is unnessesary
is the Suffering nerf in PvE.. it was one of my favorites hex triggers
with well of Sillence. havnt tryd it out, yet, will do it this evening.
And than i'll wil see if it is still as usefull.

Anet keep on the good work...
But still give me more content and more hero's to use,
Scary is offline   Reply With Quote
Old Jun 19, 2009, 08:06 AM // 08:06   #244
Wilds Pathfinder
 
Shadowmere's Avatar
 
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
Default

rit was the very first class in gw I really got into, but over time the waves of nerfs left me dissillusioned and I found my calling with necro, while I still absolutely love necro (for far more than n/rt which I actually never used myself) I am absolutely ecstatic at the prospect of getting my old rit out in earnest again. TY TY TY Anet!!! My first favorite character is new again!


as for "We Shall Return!" looks like i'm not gonna step outside of an outpost in the desolation without someone bringing Vocal Minority anymore (could we get this put on eve's skillbar by chance?). I mean ok 2 varieties of enemies in a mob packing rez that's plenty, it's bad enough already when you get the mob of 2 monks and 3 paras, with an instant cast area rez on top of that it just sounds ridiculous.

(although all in all the para pve buffs look wonderfully delicious)
Shadowmere is offline   Reply With Quote
Old Jun 19, 2009, 08:19 AM // 08:19   #245
Lion's Arch Merchant
 
Join Date: Mar 2009
Location: Atreia
Default

Decent update

Rit & Para luvvin was much needed! (although this is pve only )

CoP reasonably nerfed, RoJ scatters (which is more of a bug imo) & the PS balance is about right, although I still think 7r is too fast, maybe should be 10e 10r?

at first I thought the necro nerf were uncalled for but when you take into account that healing was lowered slightly I suppose it makes some sense

Only things they really missed were pvp builds Bspam & MB ele

But this is about the best balance they have provided in the past 6-12 months, hopefully this will continue in upcoming balances and updates

Makes me happy to say GG A-net for this one.
Toxic0   Reply With Quote
Old Jun 19, 2009, 08:24 AM // 08:24   #246
Lion's Arch Merchant
 
Meridon's Avatar
 
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
Default

Under normal circumstances I'd congratulate Anet at their job of this skill update. Around 50% of all broken, underpowered, and overpowered skills and professions have been fixed in one update, which is very nice. Hopefully next month we'll see the nerfage of SF, SY (which is viable for a nerf now since para's in general have been made effective again), MB, consets, and perhaps Discord. After that we'll be able to go back to buffing and balancing skills that have Smiters Boon'd skills into play again.

However, after last week's fiasco on Anet informing the community, and this week's fiasco on distributing the Zkeys appropriately, and the several crash bugs that have already been observed since the update, congratulating them would be out of place. Anet only made up for their mistakes.

Meridon
Meridon is offline   Reply With Quote
Old Jun 19, 2009, 08:26 AM // 08:26   #247
Lion's Arch Merchant
 
kazi_saki's Avatar
 
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
Default

I just wanna cry....Rits have been buffed! OMG lol
kazi_saki is offline   Reply With Quote
Old Jun 19, 2009, 08:28 AM // 08:28   #248
Grotto Attendant
 
Dronte's Avatar
 
Join Date: Sep 2006
Default

Everyone bspike from naow on gogogo
Dronte is offline   Reply With Quote
Old Jun 19, 2009, 08:33 AM // 08:33   #249
Frost Gate Guardian
 
Athrun Feya's Avatar
 
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
Default

Zzz, CoP should have been changed, but not in this way. It was overpowered when used by eles or necros with huge energy management - but this way mesmers, with little other strong skills in PvE, have to suffer too.

Oh well, at least the price of Armbraces will rise.
Athrun Feya is offline   Reply With Quote
Old Jun 19, 2009, 08:37 AM // 08:37   #250
Academy Page
 
Menlai Littiz's Avatar
 
Join Date: Jan 2009
Location: UK (Wales)
Guild: United in Battle [UIB]
Profession: W/
Default

Ive never done doa so i guess i missed out (
Menlai Littiz is offline   Reply With Quote
Old Jun 19, 2009, 08:37 AM // 08:37   #251
Krytan Explorer
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by moriz View Post
palm strike at 7r means that you can no longer trigger three dual attacks with only two offhands.
That and the cripple escape are about the only things being effected here. Still that doesn't make horns of ox/falling spider builds any less useful...
headlesshobbs is offline   Reply With Quote
Old Jun 19, 2009, 08:41 AM // 08:41   #252
Jungle Guide
 
rick1027's Avatar
 
Join Date: Apr 2006
Profession: W/R
Default

well i do see lots of positives cop got nerfed speed clear i thought were overpowered rits spirits got buffed my fun build i like now might be powerful enough to actually do something. i like my para and it seems better then half my fun para bar for buffed. be playing it more often yah. didnt get all my points most of them boo but i see lots of positives if they get the bugs out with the mm's im liking the update but im negative about the tourney thing i really thought they might have fixed the problem just seems like it worse. cant wait to play my rit and para though
rick1027 is offline   Reply With Quote
Old Jun 19, 2009, 08:43 AM // 08:43   #253
Krytan Explorer
 
Lhim's Avatar
 
Join Date: Sep 2007
Profession: Rt/
Default

Exciting update. I'll check the effects in-game later today.

Although at first sight...the change to spawning power doesn't do anything for weapon spells that end on a trigger.
Lhim is offline   Reply With Quote
Old Jun 19, 2009, 08:47 AM // 08:47   #254
Wilds Pathfinder
 
M @ T's Avatar
 
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
Default

Not a bad update..

I like the fact that they nerfed RoJ, SH and CoP and especially LC, WN, Palm Strike VoR and CoP.

It's good to see RTs back in the game. They will most likely be used as midliners/spike support/party buff/healing(Spawning Power: increased effect on Weapon Spells to 4% per rank., nuff said >.<). And the .75 casting for PvE and extra hard spirits=abuse mah. Ain't gonna see a lot of E/Rt, N/RT etc it seems and welcome back Rt/A flag runners lolz. Now do something about Tactics and/or Strength NAO.

Buff to Paras(PvE, PvP is ok I guess).. Meh, why buff the buffed? Though other classes can "borrow" their skills now too..

But plox, SY.. Make it a strength attribute or something.

And last, but not least, SF plox. *hands nerfbat* NAO.

Last edited by M @ T; Jun 19, 2009 at 08:50 AM // 08:50..
M @ T is offline   Reply With Quote
Old Jun 19, 2009, 08:48 AM // 08:48   #255
Forge Runner
 
Kronos Ledaloth's Avatar
 
Join Date: Sep 2007
Location: Italy
Guild: Spirits From Hell [SH]
Profession: E/P
Default

Finally, they did something of good

MOAR spirits!
Kronos Ledaloth is offline   Reply With Quote
Old Jun 19, 2009, 08:54 AM // 08:54   #256
Krytan Explorer
 
Zaris's Avatar
 
Join Date: Jun 2007
Location: The Netherlands
Default

good update
paragons and rits deserved a buff
Zaris is offline   Reply With Quote
Old Jun 19, 2009, 08:54 AM // 08:54   #257
Krytan Explorer
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by M @ T View Post
And last, but not least, SF plox. *hands nerfbat* NAO.
I keep thinking they may give it a different effect or something. Be surprising if they replaced health loss with skills disabled for X amount of time, or something.
headlesshobbs is offline   Reply With Quote
Old Jun 19, 2009, 09:14 AM // 09:14   #258
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Moloch Vein View Post
So they're basically saying "necros, go f*ck yourselves, you're no longer welcome in GvG"?

Nice.
Yeah. I guess this is the result of the hate towards Lingering Curse: "Balanced till totally useless."

Who is going to use this with an energy cost of 15. This is almost back to the 25 energy cost version it once was, which had much more severe healing reduction.

Weaken Knees, OK... maybe I could live with that. But they did nothing to make Necros more attractive in various PvP modes.
Seems auto-attacking stuff to death is seen as more acceptable than hexing someone.


The other nerfs were following the stone old and flawed formula:

NERF THE CURRENT META.
+ add some random buffs to classes that have severe issues.

Like the many Ritualist and Paragon Buffs that I do not want to comment on yet before taking a closer look at them.

The Rit spell of choice, Weapon of Warding, on the other hand was nerfed once more. OK, I did not check Spawning power changes yet... still.


Edit: Oh, the Cry of Pain nerf is funny: "Cryers now cry for half damage" keke
And RoJ is fine. (?)

Last edited by Longasc; Jun 19, 2009 at 09:31 AM // 09:31..
Longasc is offline   Reply With Quote
Old Jun 19, 2009, 09:22 AM // 09:22   #259
Jungle Guide
 
kupp's Avatar
 
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
Default

RoJ was untouched, again. Other than that, good update anet.
kupp is offline   Reply With Quote
Old Jun 19, 2009, 09:24 AM // 09:24   #260
Frost Gate Guardian
 
.HunTer's Avatar
 
Join Date: Jan 2009
Profession: W/E
Default

My favorite elite: Signet of spirits.
Non elite: Boon of creation.

And heroes use this skill very well, <3 Xandra.
Ohh, and lv21 spirit!!!
Attached Images
File Type: jpg Spirit20.JPG (20.5 KB, 145 views)
.HunTer is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Dev update] Games Changes & Design Team Update Gaile Gray The Riverside Inn 326 Feb 21, 2007 05:11 AM // 05:11


All times are GMT. The time now is 07:28 PM // 19:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("